Rhythm of Harmony (2024)
This was the first game project I got to work on as a volunteer of P1 Games.  At the beginning of the work session, our group was tasked with creating a prototype game based on the prompt "Move To The Music" which we could interpret anyway we wanted to.  The final game our group subsequently developed is called Rhythm of Harmony.  The game itself is a 2D-Platformer which follows the adventures of an Ancient Greek/Roman warrior who seeks to revive his war-torn land using the power of musical instruments that are scattered across the game.
I worked on this game as a 2D Game Artist and primarily focused on creating the visual design for the game's user interface (UI), along with individual 2D assets.  This included creating the official game logo, menu and navigation buttons, in-game text, PFP icon, and the musical instruments.
Link to game prototype: https://doornumberfourproductions.itch.io/rhythm-of-harmony 
This is the official game logo we decided to go with.  Since we decided to go with a classical (i.e. Ancient Greek/Roman) setting for our game, I wanted to incorporate a temple motif that would tie directly back into the game's main aesthetic while emphasizing order and harmony (thus relating it directly to the title).  The lyre in the background was originally a placeholder item that I included in earlier design drafts for the logo with the intention of replacing it once the official instrument designs were finalized.  However, I was encouraged by the team to keep it in to help better frame the logo.  The gold and red colors were chosen to match the colors and design of the main character featured in the game.  
The Aulos
The Aulos
The Defi
The Defi
The Lyre
The Lyre
These are the instruments that the player can utilize while in the game.  From left to right, the instruments we chose to include were an Aulos (dual-flute instrument), a Defi (Tambourine-like instrument), and a Lyre (string instrument).
This is the player's PFP icon featured in the gameplay.  I designed it to resemble the classic crown of olives often found in Ancient Greece.  In the actual gameplay, the empty space between the opposing arches of leaves is filled by the head of the game's main character (who was designed by Zhami, who was in charge of both character and background designs for the game).
These are the menu and navigation buttons that I designed for the game's UI.  For their overall design, I wanted to replicate the aesthetic of ancient Greek pottery which was traditionally designed in orange and black.  The buttons utilize Blakely Bold typeface as I felt it best mimicked the appearance of ancient Greek writing.  The top and bottom levels of each button contain music note motifs so as to directly tie back into the game's emphasis on music.  The longer buttons featured here are main menu buttons while the shorter ones are navigation buttons that are featured in the game's sub menus (ex: Settings, Credits, Tutorial Menus, etc.).  
These are the Tutorial Menus which explain how the player can utilize the instruments featured in the game.  The instrument names are in Amster Black typeface while the directions are in Blakely Bold typeface.  I designed the type layout in Adobe Photoshop and then transferred them over to the lead game designers who then incorporated them into the game's UI.
Production Credits
Production Credits
Options Menu
Options Menu
These are the sub-menus featured in the game's main menu (Credits and Options).  Like with the in-game Tutorial Menus, I organized the type in Adobe Photoshop and then sent them to the lead game designers who coded them into the final game.  Job positions and sub-menu titles are in Amster Black typeface while team members' names and individual options (ex: Master, Music, SFX, Ambience) are in Blakely Bold typeface.

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